v1.8.0: The Dicing of Dungeons


Long time no see, fellow dice! I could've gotten this out waaaay sooner if I wasn't lazy doing one thing which I managed to do today, but at least this update actually does a lot of stuff compared to last time! I hope you enjoy it! :D

Changelog:

  • Added 15 more equipment and 1 more gadget
  • Added 1 starting loadout for Warrior's 6th episode
  • Added 1 starting loadout for Thief's 6th episode
  • Added 3 equipment to Mystery Box's equipment pool
  • Added 1 spell to unexpected spell's pool in its remix
  • Added 1 gadget to Encyclopedia's gadget pool
  • Buffed M1 Liofire
    • 5/7 > 6/8 damage
    • Basically +1 damage across the board
  • Made Tendon Bow's health price do pierce damage (ignores shields and stuff)
  • Serrated Handle's Bargain is now a very rare rule (from midtwists, a pool of *much more* common rules)
  • SHIFT property from BABA rule should now properly kill whoever receives fatal reflected damage
  • SINK property from BABA rule now has an effect when it is not property owner's turn:
    • Reduces opposite fighter's max dice by 1
    • Also inflicts a 2 turn jinx to the same target, which increases afflicted's max dice by 1
    • Basically mimics the same dice destroy effect but for when there are no dice to destroy
  • King Slime rule should no longer trigger from poison damage
  • Fixed Curse of Greed and Double Rubble episodes crashing when trying to enter them (thanks Modgeons :/)
  • Fixed Uptick episode increasing uptick value twice after combat
  • Fixed Thief's and 6th character's Parallel Universe episodes not applying 10% increased enemy health
  • Changed "dices" to "dice values" in Gone Tomorrow's status description
  • Added two single quotation marks ('') to all equipment flavor texts

Files

referencestuff_1_8_0.zip 5.2 MB
Aug 31, 2021

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